• Twitter
  • Facebook
  • RSS Feed
  • Board Game Geek Guild

Monday, 25 May 2015

The Great Old Ones

Cthulhu Wars

In what can only be describe as some sort of Bank Holiday Miracle I've managed to do a blog two weeks in a row. You are truly blessed.

Cthulhu Wars
Tim is usually busy on Mondays but usually has bank holidays off from his usually non-board gaming duties. This bank holiday was no different and he came baring Cthulhu Wars and had brought along Steve for good measure. Steve is a human and not a board game. Matt soon joined and we had four players, the required amount. Although Tim wasn't so happy because allegedly Matt always wins. We got off to a quick start and the game instantly reminded me of Chaos in the Old World. It's pretty asymmetric and my faction was Hastur (chosen because he had a creepy mouth).  As far as I could tell a decent strategy for me was to desecrate the land to gain power. Unfortunately this meant I didn't control many gates and this left me trailing behind on the score track with Matt just ahead while Tim and Steve were far off in the lead. Matt spent the beginning of the game summoning monsters and biding his time. I guess we were both playing the long game, whatever that was.

Elasund: The First City
Matt was Cthulhu and as it turns out one of his abilities was to submerge and appear anywhere on the map, letting him perform surprise attacks wherever he liked. So after gaining enough power to summon Cthulhu, that is exactly what he did. At around the same time I managed to summon Hastur which gave me victory points every time I desecrated a new area.  Matt also realised that he got victory points every time he summoned Cthulhu which meant he started sending him on as many suicide missions as he could. One of the criteria for winning was to have all the spells in your spell book. One of my spells required me to award three victory points to a player of my choice. I chose Matt as he was furthest behind. Well, except for me and of course I couldn't award them to myself. The game ends at the end of the round where a player scores over 30 victory points. After this happens we added up everyone's points. Everyone made it across the line except for me, but I was on 28 so not as bad as it could have been. And it ended up Matt had the most points with 32. So it seems Tim was right, Matt does always win. Although I did feel slightly responsible, I did award him that three points. I'm counting it as a joint win.

Of course, other games were played. Definitely Coup and definitely Discworld: Ankh-Morpork. Two games of Discworld in fact. Also Alex had brought something which I think was almost definitely Elasund: The First City. It was definitely some sort non-Catan based game with a Catan kind of theme. So either that or Candamir: The First Settlers. But my money's on Elasund.

Monday, 18 May 2015

Trans Siberian Express

Flash Point: Fire Rescue

It's been a while since the last blog. I was away for a couple of weeks so I don't know exactly what happened but I hear people still managed to turn up and partake in board gaming without me so all is good in the world of IpBoG. Last week I went straight to Cult from work so didn't have my camera with me and, as has been mentioned many times before, no one wants a blog without pictures so I've saved up two weeks of excitement into one double packed blog post.

Most weeks there's a big new and exciting game to try and last week was no different. Mike had come armed with Russian Railroads, a big Euro style game allegedly about trains but seemed mostly about year 8 maths homework. It's pretty worker placementy which I know is usually a turn off for Mike so I was interested in playing one that he actually liked. Although he'd only played it online previously, taking half an hour per turn (Mike obviously took his maths homework seriously), he manged to transition the game play to the physical realm with ease and reduce his turn time accordingly. In my usual style for worker placement I panicked, stared at the vast array of choices, froze up and eventually decided on the worst possible move. I repeated this process throughout my turns but got more of a feel for the game as we progressed and, through some sort of train related miracle, ended up steaming ahead of the other players (yes, it's a train pun). Like Mike I'm not usually a huge fan of worker placement, but this one I didn't mind as much. Maybe winning helped but the next day I found myself thinking about different strategies I could apply, which can only be a good thing, right? It is a pretty long game though and we only just managed to squeeze it in before closing and as such I'm not entirely sure what other games were played. But onto the next week...

The big new game this week was Flash Point: Fire Rescue, a cooperative game about, you guessed it, fighting fires. We found out pretty early on that having a specialist in the fire engine really helped keep the fires under control. This left the other players free to mostly ignore the fires and rescue the people. The paramedic helped revive the people and get them to safety quicker. My job, it seemed, was to get the people the last few meters to safety, stealing all the glory. Functioning like a well oiled machine we were keeping well on top of everything. The thing about well oiled machines is they're kind of boring, no one enjoys being a cog. Towards the end, in an act of heroic defiance, Andy left his post on the fire engine to break down a well and save a couple of people. This was all good, the people were brought to safety, but we'd let a rampant fire get out of control near another character; the family dog! But ever a member of New York's Bravest, Andy chopped down another wall with his axe (walls are often made of wood in America for reasons I've never understood, so I assume this is vaguely possible), braved the inferno of a room, and took the dog to safety, winning the game by rescuing our seventh character.

I also played Abyss where everyone told me I'd got the rule wrong about the monster track but I insisted I hadn't. In hindsight I almost defiantly had. Felixstowe Dan played a stellar first game and won by a long shot.

Some guys played Discworld: Ankh-Morpork. There were also the common staples of IpBoG: The Resistance, Coup, Skull and No Thanks! I doubt there's a week that goes by where at least one of those games isn't played. I'm sure I've missed a bunch of other games but some weeks it's hard to keep track.

I've written quite a lot and not proof read anything so let's hope some of this makes sense! I hear it's bank holiday next week so some people might be turning up an hour or two early. Keep and eye on the Facebook group for more details.

Sunday, 3 May 2015


If you're bank holiday weekend is a little lacking in board game goodness you can always pop over the border into Norfolk for Diceni.

© 2012. Design by Main-Blogger - Blogger Template and Blogging Stuff